"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlend
	"$basetexture"	"carpet\offflra"
	"$surfaceprop" "concrete"
	"$translucent" "1"
	"%keywords" "cstrike" 
	"$detail" "detail/dt_carpet1"
	"$detailscale" "12"
}
