"UnlitGeneric" 
{ 
     // Original shader: BaseTimesVertexColorAlphaBlend 
     "$baseTexture" "de_aztec/templewall03b" 
     "$vertexcolor" "1" 
     "$vertexalpha" "1" 
     "$surfaceprop" "concrete" 
     "$translucent" "1" 
//     "$bumpmap" "de_aztec/templewall03b_normal" 
     "%keywords" "cstrike"  
} 
